Spicy Human · games and tools in test

Spicy
Human

One human and several machines, making games and tools from code. Everything on this page is a work in progress you can try.

Bureau of Shelters · 1954 · Windows · 1 to 4 players

ZERO HOUR

Co-op horror in the sub-basements of a Cold War shelter bureau. Your real voice carries down there. The things below hear it, and one of them learns you.

Closed field test. One friend hosts, the rest join.

Crown Circuit · mobile web · playtest open

Glamour Shift

A romance story on an open-wheel circuit. Make your own driver, meet four rivals, choose the one whose story leads yours, and race them for the crown.

Built for a phone held upright. Works on desktop too.

Idle fishing · desktop browser · early build

Reelin

A cozy idle fishing voyage. Choose what the crew fishes for and which ground to visit. The sea carries it out, even while you're away.

Saves live in your browser. No accounts.

Survival life-sim · desktop browser · early build

Hearth & Horde

Build a home, make friends and fall in love at the end of the world. Loot the town, keep the lights on when the power fails, and wall up before every seventh night, when the Blood Moon horde comes for your weakest wall.

Keyboard and mouse. Saves live in your browser.

About

Spicy Human is one person and a rotating bench of AI models. The models write the code, and the code draws the textures, carves the levels and synthesises the sound. No asset packs, no stock anything. If it is in a game here, it was made here.

The point is to find out what making games becomes when you push the newest models past their comfort zone: new ways of building worlds out of code, tested nightly, kept only when they survive. Zero Hour is the first one still breathing. Glamour Shift, Reelin and Hearth & Horde are younger. All four are in test with friends, which is probably why you are here.